Wednesday, January 18, 2012

Le new semester

PSYCHE I don't actually have any evidence of the work I've done so far, so I'm just going to write even though I know no one's interested in words.

This semester's already crazy and we're not even a fortnight through. I'm finally taking Traditional Animation I, which is both blessing and curse; blessing because, dude, animation, and curse because DUDE... shit takes time, and doing homework for my other classes has become quite the challenge. For instance, I am ridiculously behind in 3D design. My classes are all cool, I just need to work harder to make more time for them Also, tail bounces are not easy.

I'll upload process shite for my current perspective piece, but in the meantime, here's my new profile picture (spoiler, it's actually old):

Have yet to draw a more accurate self portrait.

                                                Sketch done over thanksgiving break in Columbus Georgia. 


  1. Love the sketches. So line-y.

    Wanted to ask ... now with all the digital technical what-nots, is a lot of animation done these days on a computer? Instead of, I don't know, actually changing a mock-up and taking a million pics of it?

  2. Thanks! I'd say almost all animation these days at least involves work on a computer. For instance, our pencil animations are shot with a webcam and then composited in a program called Monkeyjam. 3D animation is, of course, completely digital, as is most 2D animation.

    But, even with the computer the process of animating is still the same. With computer animation you create a model and then animate it frame by frame by adjusting the model, snapping a picture, moving it a bit more, snapping a picture, and so on. All animation is is "millions of pics" in chronological order, shown very quickly.

    Every once in awhile someone decides to use old school methods; the film Persepolis was completely hand-drawn. This is a huge undertaking; apparently they used at least 80,000 separate drawings. Most 2d animation these days is created using a program called Flash. You can create character models and then, instead of redrawing them frame by frame you can just adjust the model a little bit without having to redraw everything. I'm not crazy about this method, as the result to me tends to look a bit less nuanced and life-like, but it is cheaper and faster.

    tl;dr: Almost all animation, be it CG or 2D or stop motion involves work on a computer.

  3. Wow. I just watched the Persepolis trailer. They drew all those frames?! That is passion for your work.

    (It's actually a pretty neat movie.)